![]() Homeworld rendered space warfare as gorgeous, balletic battles, with every movement made by your fleet etching rainbow lines against a backdrop of psychedelic nebulae.Īt least, that’s how I remember it looking. Whoever’s call it was to make the spaceships emit colorful light trails in their wake made a pretty amazing decision, because it helped solidify one of the most distinctive art styles in the history of gaming. ![]() Homeworld, a space-based strategy game first released in 1999, is one example of this. And while as a player it’s impossible to know the reality behind a game’s production, sometimes individual decisions do stand out in their power to make a major impact on a title. ![]() ![]() It’s a long, complex process that can involve hundreds of people making thousands of decisions, all in the hope of creating a coherent product at the end. ![]()
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